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 the ultimate colliction of lf2 bugs xxx

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Shaco
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PostSubject: the ultimate colliction of lf2 bugs xxx   Sun Feb 21, 2010 4:55 am

1. Louis bug
Hitting Louis shortly before landing stucks him. Fixed in 2.0.

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2. Bug jump
Some characters (Louis, Henry and most of sub and boss characters) can do unlimited dash jumps with weapon.

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3. Bug skills
Bat, Julian, Davis, Justin and Jack have bugged skills, skills which they can cast when they run and also to the opposite side. Using these skills when on low MP does weird things as well. Julian/Bat have combination D--J and Davis/Justin/Jack D--A. To make these skills work, hit all buttons required for skill together.

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4. Rotate bug
Deep or Dennis on low MP while grabbing can rotate their opponents by pressing D++J to opposite side.

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5. Disappearing of weapons on edge
Run, dash jump or roll directly to the edge of map causes held weapons to disappear.

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6. Rudolf : mid-air cut
Originally a bug which was not corrected because it suited Rudolf (well, he is a ninja). To do it, press J+D++J, but character must be hit from back.

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7. Davis : Ultra dragon punch
Davis do D+v+A. If anything hit him during third hit, and he will do dragon punch after, he'll fly a lot higher than normally.

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8. Revived shadow
Rudolf transformed into Julian after making some shadows can make new clones by transforming back before they disappear.

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9. Dismissing of Henry's arrow
Henry's fire arrow can be destroyed with some characters by shooting a blast at it and hitting it with A.

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10. Paralyzing with Rudolf
Rudolf is transforming into someone. If anything hits that character just before transform, he will be stuck and unable to move until hit.

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11. Strange thing
It's not a real bug but it still looks strange. Freeze's frames while he is being thrown still freeze freezable projectiles.

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12. Deep thawing bug
Deep jumping into iceball by D+^+J will sometimes not freeze.

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13. Weapon grab bug
If character gets hit when he is taking weapon, sometimes a bug can happen. Character who took item will look as if he was still picking a weapon.

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14. Rudolf : transforming back anytime
When is Rudolf transformed into other character, he can avoid getting knocked out, being frozen or burnt by transforming back into his normal form.

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15. Arrows into stone
Arrows getting more than 1000 damage ( possible only with Julian's ball,
Julian's explosion and F9 ) change into frames of broken stone.

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16. Last hit
If a character is already dead (0 HP), there is still an action he can do until he fall to the ground. One of few ways to invoke it is being transformed Rudolf and after some grab punches getting victim to 0 Hp state. Transforming back after that still enables some characters with fast air hit to strike Rudolf.

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17. Bugged weapon throw
Henry or Hunter throwing a character with a weapon in hands will throw weapon as well.

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18. Multi-freezing
Character struck by 2 or more freezing projectiles at the same time remains frozen.

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19. Firen rotate bug
If Firen use his firewalk but gets hit and grabbed, flames may cause rotating him to opposite side.

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20. Holding heavy weapon frame freeze
Characters with armor holding stone/crate are hit, but armor absorbs it. Stone/crate will fall out of their hands, but their frames of holding heavy object remain.

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21. Julian / Henry : DA direction change
Projectiles hitting Henry's fire arrow or Julian's big ball flying up or down will change their direction - they will fly straight.

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22. Armor bug
If characters with armor jump right after something hit them, they'll faint.

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Louis can also invoke short "Louis bug" if he jumps with a weapon and attacks.

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23. Stuck disk
John's disk cast right into the shield will be stuck in it until shield disappears.

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24. Backroll bug
Bug invocable with Deep, Bat, Davis, Justin and Jack.
With Deep/Bat is required to press D++J on low MP while rolling
to the opposite side of roll. With Davis/Justin/Jack it's done by pressing D++A together while running on very low MP.

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25. Backflip
If Julian or Bat wants to invoke bug skill but they have not enough MP, they will jump to the opposite side from where they run (instead of backroll)

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26. Mark : double punch
Some characters holding a crate/stone may get a double hit from Mark.

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27. Struck frame bug
Hitting any shot blasts with one of longer weapons (like Freeze's sword) too late causes sometimes the holder of weapon to get struck as well as the blast send back.

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28. Louis : bouncing whirlwind throw
Louis can be hit during beginning of whirlwind throw. This hit will take Louis's HP, however spin is not interrupted. It will continue even if the combination used against Louis is supposed to changed his position.

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29. 0 damage ground hit
Arrows/Shurikens/thrown weapons hitting a character right before they land hits character but does 0 damage.

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30. Whirlwind throw at partner.
Louis may use whirlwind throw at his frozen teammate.

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31. Davis : Non-hurting dash attack
Davis may shorten his dash attack by pressing A after performing it. Sometimes it can miss opponent as well.

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32. Defusion
Pressing DJA before fusing prevents Firen or Freeze to become Firzen.

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33. Stuck frame
Each time a frame with an itr hits something, it freezes in it's current frame for a very short period of time. This makes possible to get completely frozen if using area skill at extreme amount of opponents. Combining this possibility with Davis's short no-body-frames makes him completely invincible against enormous group of opponents.

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34. Mark : Area punch hit
Mark punching his grabbed victim hits characters too close to him as well.

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35. Incorrect bottle position on edge in battle/survival mode
A side effect of prevention from disappearing bottles in battle and survival mode.

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36. Rudolf : No pink smoke after tranform-to-true-form.
Thing happenning with Rudolf being Firzen / LouisEX and transforming back right after hitting in jump. Frames of Rudolf transforming are skipped.

Spoiler:
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37. Drinking air
Pressing F9 while someone is drinking invokes a status where character endlessly drinks air

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38. Ball freezing bug
Davis shoots his blue energy ball at Freeze. Freeze hits the first ball with his ice sword. Second Davis's ball instead of freezing disappears.

Spoiler:
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39. Weird iceball possibility
Freeze shoots his iceball at John, who is standing close to his shield. Ice ball can freeze John but also return the same ball that froze John in direction of shield.

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40. No position change frame
1 frame in the middle of throwing someone is bugged - it causes thrown character hit by blast to ignore any change in dynamics. Exactly same bugged frame also happens when victim is about to fall after grab. Also getting in burnt or frozen status is ignored.

Spoiler:
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41. Stunning hit
Bug happening if weapon and any other random thing (including other weapon hit) hit character at the same time. Target should fall on ground, instead of that he is in frame of being in first of 3 nessesary hits for dance of pain. Also some random combos may spawn because of this. It's disadvantage in stage - if this happens there, coms will hurt player 2 or 3 times more damaging than it would take without exitence of the bug. Rudolf's stars and Bat's bats can easily invoke this bug.

Spoiler:
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42. Armor feature
Louis, Julian and Knight are immune to shields.

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43. Desync jump
Bug or feature possible to be done with every character. Pressing buttons correcly can skip frames of rotating so it looks like a character is jumping backwards.

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44. Complicated bug
Glitches Freeze's ball to not freeze.

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45. Strange weapon break
Boomerang still held by Henry can be broken.

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46. Tornado bugs
Hitting character at the moment of freezing by tornado (works also with ball, sword and icicles) thaws him.

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By doing the same as previous except character gets in tornado's radius makes him float without repeaten freezing.

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Character jumping (mostly from up/down) and getting struck by tornado right before landing thaws him and he floats in it as well.

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Because of 1 frame where characters can make a skill by certain combination, by doing the previous bug every character can make all of his skills in tornado.

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Pressing F7 makes active tornados lose ability to freeze and damage stuff.

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47. Grab bug
Someone wants to grab other character in dance of pain status. If he gets struck at catching frame, he will remain holding his victim.

Spoiler:
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48. Rotate while throw
Henry throwing someone on low mp may rotate while throwing by continuously pressing D+>/<+A (I am not sure about this).

Spoiler:
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49. Palm while grab
LouisEX catch someone and hit j.
The frame will turn to the same way as Louis (hit_j: -260).

Spoiler:
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50. Rudolf fusion possibility
Rudolf transformed into Freeze/Firen fusing and becoming a Firzen makes the other fusing character disappear. He can be brought back only by transforming Rudolf to Firzen, when suddenly second character reappears.

Spoiler:
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51. Hitting projectile from back
Some characters can hit blasts flying towards them from back.

Spoiler:
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52. Short distance bug
Two characters standing close to each other shoot projectile at the same time. However they will not get both hit but only 1 of them, the second remains untouched.

Spoiler:
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Not all types of projectiles can invoke this though.

Spoiler:
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53. MP bug
Louis and Louisex still loses mp if they don't have enough mp for thunder punch.

Spoiler:
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54. No flame bug
Bug happenning when Firen wants to make his firewalk and stops immediately. Flames may not always appear, but mana was drained.

Spoiler:
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55. Passable frozen Louis
Louis hit Freeze by spinning other character ; Freeze freeze Louis after and for a short while frozen Louis is passable.

Spoiler:
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56. Dynamics bug
Character gets grabbed and while the grab he gets struck by skill which normally pushes struck characters automatically. If he remains grabbed after struck, any skill done in grab makes him move in way of skill done before.

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57. 0Hp state
Reaching 0 Hp automatically makes character fall on ground until end of fight. Evading death after reaching 0Hp is normally impossible, because it's nessesary to dodge getting in frames like walking, running, defend, struck. However with use of bugs, there are few ways of remaining alive after reaching 0Hp status.

Spoiler:
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58. Weapon pick costing MP
Henry, Rudolf and Hunter taking weapon will lose MP equal to their normal attack.

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59. No blast reflect
Characters which can reflect stuff won't reflect it if it was cast at them from short distance.

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60. Flame spreading bug
Dash hit against firen using firewalk may set dashing character on fire. However anyone who will touch him will not get burnt.

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61. MP loss bug
Characters who use MP for basic attack (A) may lose MP if they press A+J or D+J. However by doing so they will not perform their attack.

Spoiler:
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62. Position switch
Firen using dash attack at burning opponents may cause switch of his position with the position of victim.

Spoiler:
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Also burning Firen will not burn anyone while falling.

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63. Disappearing iceballs
Davis's energy balls hitting 2 or more ice balls flying together causes snowballs to disappear. After that blue ball changes into ice one as well.

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damage proof

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64. Blackened face pic
Smashing into keyboard while choosing coms may cause face picture, name and team to turn black.

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65. Thawing bug
Sorcerer shoot ice ball at character grabbed by monk. Character will however thaw shortly after struck.

Spoiler:
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66. Invisible wall
Freeze one of rudolf's clones, then Rudolf uses his disappear. Clone will be invisible and impassable.

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67. Double grab
Grabbing more characters in dop close to each other results in one character being normally grabbed while others are displaced a little above ground close to grabbing character.

Spoiler:
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68. Heavy weapons displace
Using weapon grab bug (bug 13.) with heavy weapons makes possible to do dash jump or roll while "holding" heavy weapons, but completely displaced. Any other character in the way of jump or roll getting in way of displaced heavy object loses HP. With some characters these heavy objects are invisible while rolling or dashing for no apparent reason. Also while rolling, no one is able to do any skill normally possible to do. Getting into standing frames fixes this weird state.

Spoiler:
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69. Yet another awesome bug
Louis does spin at character and hits another character with it. If he'll recover, he will be immune to Louis's D>J.

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70. Yet another weird possibility
Throwing character at thrown boomerang may somehow hurt thrown character. Only god knows if it's bug or not, or if it was meant to happen or not.

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That's all for now, I guess...



Credits

Eamonn - discovering some of rarest bugs
Noir - reminding me of bug skills of Jack ; Justin
Megatron - discovering bug 46 and also 59
Mr.天狼星 - discovering Henry's arrow direction change and LouisEx palm while grab
Azriel - discovering bug 54
another_user - discovering bug 56 and also 61
Nave - discovering bug 62
Kevin - discovering bug 65
Ballrogg - discovering bug 66
Ravon - discovering bug 67 and also 68
Speedthief - discovering bug 69
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gadfire123
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PostSubject: Re: the ultimate colliction of lf2 bugs xxx   Sun Feb 21, 2010 5:16 am

YOU copied the whole thing from lf2global
and you didnt post it right!! lol!
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Shaco
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PostSubject: Re: the ultimate colliction of lf2 bugs xxx   Sun Feb 21, 2010 5:22 am

i know but i tyred in it becuase i was making copy many times when i was coping it in new post it didnot copy and i make it again and it didnot work i want this forum to be good i want this only and if you want to delete somepoints from me ok Very Happy
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Eryth
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PostSubject: Re: the ultimate colliction of lf2 bugs xxx   Sun Feb 21, 2010 5:59 am

Can you edit this pls Smile work with: [1spoiler] Text [/spoiler] without "1"


It doesnt look good if it is so big Smile
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