LF Challenges
Welcome to LFCG site. Please log in or register first. Note: Registration doesn't need activation email.


A tool to challenge or be challenged by other players! For beginners and experts!
 
HomePortalCalendarFAQSearchMemberlistUsergroupsRegisterLog in
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Search
 
 

Display results as :
 
Rechercher Advanced Search
Latest topics
» The stroy about the good firzen vs evil lider Julain from the game LF2
by JackVilla12 Sun Jul 14, 2013 11:54 pm

» LFCG HAMACHI NETWORKS
by JackVilla12 Sun Jul 14, 2013 11:46 pm

» super exetreme fun combos!!!!!!!!!!!!!!
by JackVilla12 Sun Jul 14, 2013 11:45 pm

» Little Fighter 2 Versions of that I have
by JackVilla12 Sun Jul 14, 2013 11:36 pm

» Complete Stage Series Challenge
by JackVilla12 Thu Jul 04, 2013 8:54 pm

» The origin of Little Fighter 2 on my mind
by JackVilla12 Thu Jul 04, 2013 12:23 am

» Home Tournament IV (Registration Open) [B10]
by Megavicid Fri Feb 08, 2013 7:00 pm

» LITTLE FIGHTER one piece
by shainin Tue Feb 28, 2012 6:19 am

» DC-ers and Spriter's Thread
by Falcon Wed Jan 25, 2012 3:39 am

» FREE GAME: Word From The Last Letter
by LF2 Player Sun Nov 20, 2011 9:05 am


Share | 
 

 Stage Making Guide by LeoGautama

View previous topic View next topic Go down 
AuthorMessage
LeoGautama
Lv.3 Staff Sergeant
Lv.3 Staff Sergeant
avatar

Posts : 140
Join date : 2009-09-28
Age : 19
Location : Jakarta, Indonesia, Asia.

Fighter's Profile
Fighting Rank: Common Fighter
Level:
7/10  (7/10)
Medals: | G: 0 | S: 0 | B: 0 |

PostSubject: Stage Making Guide by LeoGautama   Fri Oct 02, 2009 5:21 am

I copied this from the one i posted in the old LFCG.
http://lfchallenges.webs.com/apps/forums/topics/show/1185069-stage-making-guide

YourLF2Directory means the address to your LF2. Example: C:\Program Files\LittleFighter2\

You'll need Data Changer to edit the stage.dat. Download LF2 Data Changer v 1.5

Highly recommended to make a backup for the normal stage by copying it.You can find the stage.dat in YourLF2Directory\data\stage.dat


Add objects:

You can add objects to the stage like the enemies, criminals (tied persons), milk and beer. You can also add some weapon other than drinks like Stick or Boomerang.

To add objects, first add the id. You can see the id numbers on the YourLF2Directory\data\data.txt. Add the id of the object you want to add. Example: id: 32 hp: 200 ratio: 1 times: 1 adds Mark because Mark's id number is 32. You can set HP next to the id. Example:

id: 32 hp: 800 ratio: 1 times: 1 so the HP is 800. Then you can add set ratio. Enemy quantity is ratio X number of players (Firzen is valued as 2 players and Julian as 3, so if you use Firzen the enemy's quantity will 2x and if you use Julian there'll be 3x.). You can also set the times. If the times is 5 then it will have 4 reserves. You can add tags (optional) like this:

<soldier> or <boss>

If there are soldier and boss(es), while the boss(es) not killed, the soldier will keep coming but if the soldier have times. Soldier with times will reserve while boss(es) not dead until the boss(es) killed or the times has elapsed. You can add X & Y. For example:

id: 30 ratio: 1 x: -1200 y: -1000

So the bandit (id 30) will come from back because of the X and from up because the Y. You can also add "act: xxx" (optional) to make the starting frame of the object. For example if you add " act: 270" on Freeze enemy Freeze will have a sword, because Freeze's frame 270 is making ice sword.


Extra ID's that's not in data.txt:
3000: Bandit or Hunter.
1000: Deep ~ Davis.


Criminals(tied persons):


You can see in criminal.dat, but i'll describe.
Add the "act:" tag, and the X. Example:
id: 300 hp: 100 act: 0 x: 1000 y: 0 reserve: 8
it'll add tied Monk in position of X 1000 and with "8x" up of the Monk. And the HP is 100. So you can set the HP and the X and the Reserve (times just for tied persons). It'll add monk because the act 0 in the criminal is tied monk. If you set the act like 4, 14 or 24, it will became enemy because those are freed frames.

Acts for criminals:
0: Monk
10: Mark
20: Jack
30: Sorcerer
40: Bandit
50: Hunter
60: Jan



Commands:

<stage> command: Start a stage. It ended with <stage_end>

<phase> command: Start a phase. Ended with <phase_end>

bound: command: Determines the size of the arena (X only).

id of the stage, not for the object, for example:

<stage> id: 24 #stage 3-5, the first digit of the ID is the stage - 1, the second is substage - 1.

music to add music, add "music: " then the directory of the music. Example:

music: bgm\boss1.wma

Add Projectiles:
If you want to add some projectiles in your stage, the projectile will be on up, but there are a solution for that.
Make a character that the "act: " is making the projectile and set the HP 0. Example:
id: 52 hp: 0 act: 280
the Julian will make a Soul Bomb.



You can also ask question here about stage data changing.


Last edited by LeoGautama on Fri Oct 02, 2009 5:34 am; edited 3 times in total (Reason for editing : Add pictures!)
Back to top Go down
View user profile
Dr.Death
Lv.3 Second Lieutenant
Lv.3 Second Lieutenant
avatar

Posts : 306
Join date : 2009-09-28

Fighter's Profile
Fighting Rank: Common Fighter
Level:
8/10  (8/10)
Medals: | G: 0 | S: 0 | B: 0 |

PostSubject: Re: Stage Making Guide by LeoGautama   Fri Oct 02, 2009 5:49 am

How can i add text?I mean that there will be you(Davis for example)and then he walks,then he beats the first enemys of the first phase,then i would like to make that there is a julian for example and this Julian is undefeatable.He only stands there and above him there should be a text.And this text will come and then th next text of julan.And fter his text he will disappear with his dja for example.And then again go go go.
How is that possible?

And how can i make that there will be two marked points in the stage.I mean i sprite a door and how can i place two doors on the stage?And thee next thing is how can i make that if he goes to the first door he gets to another phase than the other door?

And how can i make a test at the beginning that only allowes the players from deep till davis?And if someone chooses Julian for example there will be a message"not possible to play with not heroes!" ?
Back to top Go down
View user profile
LeoGautama
Lv.3 Staff Sergeant
Lv.3 Staff Sergeant
avatar

Posts : 140
Join date : 2009-09-28
Age : 19
Location : Jakarta, Indonesia, Asia.

Fighter's Profile
Fighting Rank: Common Fighter
Level:
7/10  (7/10)
Medals: | G: 0 | S: 0 | B: 0 |

PostSubject: Re: Stage Making Guide by LeoGautama   Fri Oct 02, 2009 6:35 am

Dr.Death wrote:
How can i add text?I mean that there will be you(Davis for example)and then he walks,then he beats the first enemys of the first phase,then i would like to make that there is a julian for example and this Julian is undefeatable.He only stands there and above him there should be a text.And this text will come and then th next text of julan.And fter his text he will disappear with his dja for example.And then again go go go.
How is that possible?

And how can i make that there will be two marked points in the stage.I mean i sprite a door and how can i place two doors on the stage?And thee next thing is how can i make that if he goes to the first door he gets to another phase than the other door?

And how can i make a test at the beginning that only allowes the players from deep till davis?And if someone chooses Julian for example there will be a message"not possible to play with not heroes!" ?

You mean about the text like a dialog? You can make a projectile (the one with ID = 3) that the picture is the dialog. And a frame Julian that's invulnerable (don't have the bdy) then disappear after the dialog (state 9998).
and about the "two marked points in the stage", i can't do it... (anyone know how to do that please post here...)
Back to top Go down
View user profile
Dr.Death
Lv.3 Second Lieutenant
Lv.3 Second Lieutenant
avatar

Posts : 306
Join date : 2009-09-28

Fighter's Profile
Fighting Rank: Common Fighter
Level:
8/10  (8/10)
Medals: | G: 0 | S: 0 | B: 0 |

PostSubject: Re: Stage Making Guide by LeoGautama   Fri Oct 02, 2009 8:01 am

Thx.If i will find time to make a stage i will use this.
And the last thing you also don't know right?
Back to top Go down
View user profile
Windynik
Lv.5 Sergeant
Lv.5 Sergeant
avatar

Posts : 118
Join date : 2009-09-28
Location : Kochi

Fighter's Profile
Fighting Rank: Common Fighter
Level:
4/10  (4/10)
Medals: | G: 0 | S: 0 | B: 0 |

PostSubject: nice   Fri Oct 02, 2009 8:14 am

cool Very Happy
Back to top Go down
View user profile http://lfcg.forumotion.net
LeoGautama
Lv.3 Staff Sergeant
Lv.3 Staff Sergeant
avatar

Posts : 140
Join date : 2009-09-28
Age : 19
Location : Jakarta, Indonesia, Asia.

Fighter's Profile
Fighting Rank: Common Fighter
Level:
7/10  (7/10)
Medals: | G: 0 | S: 0 | B: 0 |

PostSubject: Re: Stage Making Guide by LeoGautama   Fri Oct 02, 2009 9:32 pm

Dr.Death wrote:
Thx.If i will find time to make a stage i will use this.
And the last thing you also don't know right?
you mean to make players can't choose certain char? no..
Back to top Go down
View user profile
Raychard
Lv.1 First Class Sergeant
Lv.1 First Class Sergeant
avatar

Posts : 175
Join date : 2009-10-04
Age : 20
Location : Sarawak,Malaysia

Fighter's Profile
Fighting Rank: Common Fighter
Level:
1/10  (1/10)
Medals: | G: 0 | S: 0 | B: 0 |

PostSubject: Re: Stage Making Guide by LeoGautama   Thu Oct 08, 2009 6:29 am

Thank
I good only on Spriting -.-
But i bad with data changing
afro
I have my own'z LF2
Its was ULF2=Ultimate Little Fighter 2 V0.1
Very Happy
Five Star for LF2Master Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven
Superb lol
Back to top Go down
View user profile http://littlefighter.forums-free.com/
Kevin
Lv.2 Brigadier General
Lv.2 Brigadier General
avatar

Posts : 708
Join date : 2009-09-28
Age : 23
Location : Jakarta, Indonesia

Fighter's Profile
Fighting Rank: Elite Fighter
Level:
3/10  (3/10)
Medals: | G: 2 | S: 0 | B: 0 |

PostSubject: Re: Stage Making Guide by LeoGautama   Fri Oct 09, 2009 5:46 am

TheLF2Master wrote:
Thank
I good only on Spriting -.-
But i bad with data changing
afro
I have my own'z LF2
Its was ULF2=Ultimate Little Fighter 2 V0.1
Very Happy
Five Star for LF2Master Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven
Superb lol

You should use the thank button to thank Very Happy
find it on the top of his post, on the right

~~~~~~~~~~~~~~~~~~~~~
Honesty is the best policy.
Back to top Go down
View user profile http://lfcg.forumotion.net
Raychard
Lv.1 First Class Sergeant
Lv.1 First Class Sergeant
avatar

Posts : 175
Join date : 2009-10-04
Age : 20
Location : Sarawak,Malaysia

Fighter's Profile
Fighting Rank: Common Fighter
Level:
1/10  (1/10)
Medals: | G: 0 | S: 0 | B: 0 |

PostSubject: Re: Stage Making Guide by LeoGautama   Sat Oct 10, 2009 6:09 am

Thank for telling ^^ Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven five star to Kevin Smile
Back to top Go down
View user profile http://littlefighter.forums-free.com/
TheGame
Lv.5 Captain
Lv.5 Captain
avatar

Posts : 446
Join date : 2010-01-14
Age : 18
Location : India

Fighter's Profile
Fighting Rank: Common Fighter
Level:
8/10  (8/10)
Medals: | G: 0 | S: 0 | B: 0 |

PostSubject: Re: Stage Making Guide by LeoGautama   Wed Jan 20, 2010 5:59 am

Good guide. 5 Ratings
Back to top Go down
View user profile http://lfut.forumotion.net
Dr.Death
Lv.3 Second Lieutenant
Lv.3 Second Lieutenant
avatar

Posts : 306
Join date : 2009-09-28

Fighter's Profile
Fighting Rank: Common Fighter
Level:
8/10  (8/10)
Medals: | G: 0 | S: 0 | B: 0 |

PostSubject: Re: Stage Making Guide by LeoGautama   Sat Jun 05, 2010 8:27 am

How can i make that there are crminals who are against the players and who can only be "liberated" by the opponents?
Back to top Go down
View user profile
Kevin
Lv.2 Brigadier General
Lv.2 Brigadier General
avatar

Posts : 708
Join date : 2009-09-28
Age : 23
Location : Jakarta, Indonesia

Fighter's Profile
Fighting Rank: Elite Fighter
Level:
3/10  (3/10)
Medals: | G: 2 | S: 0 | B: 0 |

PostSubject: Re: Stage Making Guide by LeoGautama   Sat Jun 05, 2010 7:42 pm

Hmm this is not possible by just changing the stage data.

I can't think of a way to make it possible ;p .

~~~~~~~~~~~~~~~~~~~~~
Honesty is the best policy.
Back to top Go down
View user profile http://lfcg.forumotion.net
Shaco
Lv.4 Captain
Lv.4 Captain
avatar

Posts : 437
Join date : 2010-02-03
Age : 21
Location : League Of Legends

Fighter's Profile
Fighting Rank: Common Fighter
Level:
1/10  (1/10)
Medals: | G: 0 | S: 0 | B: 0 |

PostSubject: Re: Stage Making Guide by LeoGautama   Sun Jun 06, 2010 5:21 am

if this how to make a stage then how to make a mode ? Arrow
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Stage Making Guide by LeoGautama   

Back to top Go down
 
Stage Making Guide by LeoGautama
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Money making guide for noobs and pros!
» [Farming] Why you should be farming herbs :) Prices updated 19/03/2017
» Easy money making guide min REQS!!!
» MH3U companion Guide!!! For the West
» Developing Guide To: Microbial Stage

Permissions in this forum:You cannot reply to topics in this forum
LF Challenges :: Little Fighter 2 :: LF2 Site Guide-
Jump to: