TheGame Lv.5 Captain
Posts : 446 Join date : 2010-01-14 Age : 25 Location : India
Fighter's Profile Fighting Rank: Common Fighter Level: (8/10) Medals: | G: 0 | S: 0 | B: 0 |
| Subject: New Character : Drool Tue Feb 02, 2010 8:28 am | |
| Hey guys, I am making a new character named Drool. But I need LOTS of help because I don't even know the ABC of data changing! But, I got a guide and I am trying to make my character. Please help. Till now, this is the data of my character- name : Drool head: sprite\template1\face.bmp small: sprite\template1\s.bmp file(0-69): sprite\template1\0.bmp w: 79 h: 79 row: 10 col: 7 file(70-139): sprite\template1\1.bmp w: 79 h: 79 row: 10 col: 7 walking_frame_rate 3 walking_speed 3.000000 walking_speedz 2.000000 running_frame_rate 3 running_speed 8.000000 running_speedz 1.300000 heavy_walking_speed 3.000000 heavy_walking_speedz 1.500000 heavy_running_speed 5.000000 heavy_running_speedz 0.800000 jump_height -16.299999 jump_distance 8.000000 jump_distancez 3.000000 dash_height -11.000000 dash_distance 15.000000 dash_distancez 3.750000 rowing_height -2.000000 rowing_distance 5.000000
0 standing pic: 0 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 33 y: 45 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end:
0 standing pic: 0 state: 0
Comments. | |
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Kevin Lv.2 Brigadier General
Posts : 708 Join date : 2009-09-28 Age : 30 Location : Jakarta, Indonesia
Fighter's Profile Fighting Rank: Elite Fighter Level: (3/10) Medals: | G: 2 | S: 0 | B: 0 |
| Subject: Re: New Character : Drool Wed Feb 03, 2010 3:17 am | |
| easiest way is to copy from another character (i suggest bandit) next you will need to change the sprites. After it you will only need to add some special moves to the character.
That way you don't have to make all frames from standing, walking, running, all the rest, it will be a very hard work. You can still modify them in case you want a quick or a slow run attack etc.
It is very hard to teach data changing. Best way to learn it is by trying, and understanding what each keyword means. I was also learning by trying all things out myself.
But the basics are that keywords (such as itr, body) declares something (itr declares damage / effect to opponent, body declares the character's position). Parameters (such as x, y, dvx, dvy, injury, oid, etc (so many) ) are numeric variables that determine the move's attributes (such as damage position and damage amount, character movement, object with which id to spawn, etc)
keywords are written in tags ( '<' and '>') e.g. "<itr>" parameters are followed by 2 dots (i mean this: ' : '). e.g. "dvx: 3 dvy: 0" | |
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TheGame Lv.5 Captain
Posts : 446 Join date : 2010-01-14 Age : 25 Location : India
Fighter's Profile Fighting Rank: Common Fighter Level: (8/10) Medals: | G: 0 | S: 0 | B: 0 |
| Subject: Re: New Character : Drool Wed Feb 03, 2010 5:16 am | |
| But from where will I get the Bandit's data? I can't find it in my lf2 data folder. If you have the data then please post it here. It will prove valuable to help me make my character. | |
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Kevin Lv.2 Brigadier General
Posts : 708 Join date : 2009-09-28 Age : 30 Location : Jakarta, Indonesia
Fighter's Profile Fighting Rank: Elite Fighter Level: (3/10) Medals: | G: 2 | S: 0 | B: 0 |
| Subject: Re: New Character : Drool Wed Feb 03, 2010 5:24 am | |
| - Spoiler:
<bmp_begin> name: Bandit head: sprite\sys\bandit_f.bmp small: sprite\sys\bandit_s.bmp file(0-69): sprite\sys\bandit_0.bmp w: 79 h: 79 row: 10 col: 7 file(70-139): sprite\sys\bandit_1.bmp w: 79 h: 79 row: 10 col: 7 file(140-209): sprite\sys\bandit_0b.bmp w: 79 h: 79 row: 10 col: 7 file(210-279): sprite\sys\bandit_1b.bmp w: 79 h: 79 row: 10 col: 7 walking_frame_rate 3 walking_speed 4.000000 walking_speedz 2.000000 running_frame_rate 3 running_speed 8.000000 running_speedz 1.300000 heavy_walking_speed 3.000000 heavy_walking_speedz 1.500000 heavy_running_speed 5.000000 heavy_running_speedz 0.800000 jump_height -16.299999 jump_distance 8.000000 jump_distancez 3.000000 dash_height -11.000000 dash_distance 15.000000 dash_distancez 3.750000 rowing_height -2.000000 rowing_distance 5.000000 <bmp_end>
<frame> 0 standing pic: 0 state: 0 wait: 5 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 43 y: 38 bpoint_end: wpoint: kind: 1 x: 23 y: 46 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end>
<frame> 1 standing pic: 1 state: 0 wait: 5 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 43 y: 38 bpoint_end: wpoint: kind: 1 x: 22 y: 47 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end>
<frame> 2 standing pic: 2 state: 0 wait: 5 next: 3 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 43 y: 38 bpoint_end: wpoint: kind: 1 x: 22 y: 47 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end>
<frame> 3 standing pic: 3 state: 0 wait: 5 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 43 y: 40 bpoint_end: wpoint: kind: 1 x: 22 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end>
<frame> 5 walking pic: 4 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 43 y: 37 bpoint_end: wpoint: kind: 1 x: 25 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end>
<frame> 6 walking pic: 5 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 42 y: 37 bpoint_end: wpoint: kind: 1 x: 22 y: 46 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end>
<frame> 7 walking pic: 6 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 42 y: 37 bpoint_end: wpoint: kind: 1 x: 22 y: 45 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end>
<frame> 8 walking pic: 7 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 45 y: 37 bpoint_end: wpoint: kind: 1 x: 24 y: 44 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end>
<frame> 9 running pic: 20 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\003.wav bpoint: x: 47 y: 40 bpoint_end: wpoint: kind: 1 x: 25 y: 41 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 19 w: 38 h: 60 bdy_end: <frame_end>
<frame> 10 running pic: 21 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 49 y: 40 bpoint_end: wpoint: kind: 1 x: 46 y: 51 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 19 w: 38 h: 60 bdy_end: <frame_end>
<frame> 11 running pic: 22 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\004.wav bpoint: x: 49 y: 40 bpoint_end: wpoint: kind: 1 x: 60 y: 44 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 19 w: 38 h: 60 bdy_end: <frame_end>
<frame> 12 heavy_obj_walk pic: 23 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 43 y: 38 bpoint_end: wpoint: kind: 1 x: 42 y: 23 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end>
<frame> 13 heavy_obj_walk pic: 24 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 42 y: 38 bpoint_end: wpoint: kind: 1 x: 41 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end>
<frame> 14 heavy_obj_walk pic: 25 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 43 y: 38 bpoint_end: wpoint: kind: 1 x: 42 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end>
<frame> 15 heavy_obj_walk pic: 26 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 45 y: 38 bpoint_end: wpoint: kind: 1 x: 45 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end>
<frame> 16 heavy_obj_run pic: 125 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\003.wav bpoint: x: 41 y: 36 bpoint_end: wpoint: kind: 1 x: 40 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end>
<frame> 17 heavy_obj_run pic: 126 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 40 y: 36 bpoint_end: wpoint: kind: 1 x: 39 y: 21 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end>
<frame> 18 heavy_obj_run pic: 127 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\004.wav bpoint: x: 41 y: 36 bpoint_end: wpoint: kind: 1 x: 40 y: 21 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end>
<frame> 19 heavy_stop_run pic: 128 state: 15 wait: 7 next: 999 dvx: 2 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\009.wav bpoint: x: 30 y: 42 bpoint_end: wpoint: kind: 1 x: 22 y: 25 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end>
<frame> 20 normal_weapon_atck pic: 70 state: 3 wait: 1 next: 21 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 25 y: 42 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 27 y: 20 w: 32 h: 60 bdy_end: <frame_end>
<frame> 21 normal_weapon_atck pic: 71 state: 3 wait: 1 next: 22 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 28 y: 22 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 30 y: 19 w: 28 h: 61 bdy_end: <frame_end>
<frame> 22 normal_weapon_atck pic: 72 state: 3 wait: 1 next: 23 dvx: 0 dvy: 0 dvz: 0 centerx: 16 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 50 y: 53 weaponact: 23 attacking: 1 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 17 y: 21 w: 23 h: 59 bdy_end: bdy: kind: 0 x: 4 y: 64 w: 14 h: 15 bdy_end: bdy: kind: 0 x: 36 y: 46 w: 20 h: 14 bdy_end: <frame_end>
<frame> 23 normal_weapon_atck pic: 73 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 73 y: 58 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 41 y: 19 w: 29 h: 61 bdy_end: bdy: kind: 0 x: 25 y: 61 w: 17 h: 18 bdy_end: <frame_end>
<frame> 25 normal_weapon_atck pic: 74 state: 3 wait: 1 next: 26 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 51 y: 45 weaponact: 34 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 16 w: 29 h: 63 bdy_end: <frame_end>
<frame> 26 normal_weapon_atck pic: 75 state: 3 wait: 1 next: 27 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 44 y: 42 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 16 w: 29 h: 63 bdy_end: <frame_end>
<frame> 27 normal_weapon_atck pic: 76 state: 3 wait: 1 next: 28 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 78 y: 55 weaponact: 24 attacking: 1 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 41 y: 21 w: 26 h: 58 bdy_end: bdy: kind: 0 x: 27 y: 61 w: 18 h: 17 bdy_end: <frame_end>
<frame> 28 normal_weapon_atck pic: 77 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 10 y: 52 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 10 y: 23 w: 31 h: 55 bdy_end: <frame_end>
<frame> 30 jump_weapon_atck pic: 80 state: 3 wait: 1 next: 31 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 25 y: 19 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 27 y: 17 w: 39 h: 56 bdy_end: <frame_end>
<frame> 31 jump_weapon_atck pic: 81 state: 3 wait: 1 next: 32 dvx: 0 dvy: 0 dvz: 0 centerx: 19 centery: 91 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 44 y: 12 weaponact: 33 attacking: 2 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 11 y: 32 w: 33 h: 43 bdy_end: <frame_end>
<frame> 32 jump_weapon_atck pic: 82 state: 3 wait: 1 next: 33 dvx: 0 dvy: 0 dvz: 0 centerx: 19 centery: 91 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 58 y: 49 weaponact: 24 attacking: 2 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 11 y: 32 w: 33 h: 43 bdy_end: <frame_end>
<frame> 33 jump_weapon_atck pic: 83 state: 3 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 19 centery: 91 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 52 y: 57 weaponact: 25 attacking: 2 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 11 y: 32 w: 33 h: 43 bdy_end: <frame_end>
<frame> 35 run_weapon_atck pic: 84 state: 3 wait: 1 next: 36 dvx: 6 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 31 y: 14 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 28 y: 16 w: 34 h: 64 bdy_end: <frame_end>
<frame> 36 run_weapon_atck pic: 85 state: 3 wait: 1 next: 37 dvx: 4 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 70 y: 41 weaponact: 22 attacking: 3 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 38 w: 51 h: 20 bdy_end: bdy: kind: 0 x: 9 y: 54 w: 45 h: 26 bdy_end: <frame_end>
<frame> 37 run_weapon_atck pic: 86 state: 3 wait: 6 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 21 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 69 y: 59 weaponact: 24 attacking: 3 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 28 y: 16 w: 34 h: 64 bdy_end: <frame_end>
<frame> 40 dash_weapon_atck pic: 90 state: 3 wait: 1 next: 41 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 24 y: 14 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 15 w: 40 h: 53 bdy_end: <frame_end>
<frame> 41 dash_weapon_atck pic: 91 state: 3 wait: 1 next: 42 dvx: 0 dvy: 0 dvz: 0 centerx: 21 centery: 89 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 45 y: 12 weaponact: 33 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 8 y: 32 w: 33 h: 45 bdy_end: <frame_end>
<frame> 42 dash_weapon_atck pic: 92 state: 3 wait: 1 next: 43 dvx: 0 dvy: 0 dvz: 0 centerx: 21 centery: 89 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 59 y: 50 weaponact: 24 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 8 y: 32 w: 33 h: 45 bdy_end: <frame_end>
<frame> 43 dash_weapon_atck pic: 93 state: 3 wait: 8 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 21 centery: 89 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 50 y: 55 weaponact: 25 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 8 y: 32 w: 33 h: 45 bdy_end: <frame_end>
<frame> 45 light_weapon_thw pic: 94 state: 15 wait: 6 next: 46 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 11 y: 42 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 22 w: 35 h: 57 bdy_end: bdy: kind: 0 x: 10 y: 40 w: 20 h: 13 bdy_end: <frame_end>
<frame> 46 light_weapon_thw pic: 95 state: 15 wait: 1 next: 47 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 44 y: 24 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 22 w: 32 h: 57 bdy_end: <frame_end>
<frame> 47 light_weapon_thw pic: 96 state: 15 wait: 9 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 25 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 102 y: 60 weaponact: 35 attacking: 0 cover: 0 dvx: 14 dvy: -4 dvz: 3 wpoint_end: bdy: kind: 0 x: 10 y: 38 w: 54 h: 21 bdy_end: bdy: kind: 0 x: 26 y: 55 w: 32 h: 26 bdy_end: <frame_end>
<frame> 50 heavy_weapon_thw pic: 27 state: 15 wait: 6 next: 51 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 16 y: 32 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 28 y: 19 w: 30 h: 62 bdy_end: <frame_end>
<frame> 51 heavy_weapon_thw pic: 28 state: 15 wait: 10 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav wpoint: kind: 1 x: 93 y: 37 weaponact: 10 attacking: 0 cover: 0 dvx: 8 dvy: -4 dvz: 2 wpoint_end: bdy: kind: 0 x: 8 y: 39 w: 61 h: 23 bdy_end: bdy: kind: 0 x: 19 y: 56 w: 30 h: 24 bdy_end: <frame_end>
<frame> 52 sky_lgt_wp_thw pic: 97 state: 15 wait: 6 next: 53 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 68 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 16 y: 30 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 22 y: 10 w: 40 h: 52 bdy_end: <frame_end>
<frame> 53 sky_lgt_wp_thw pic: 98 state: 15 wait: 1 next: 54 dvx: 0 dvy: -2 dvz: 0 centerx: 35 centery: 63 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 50 y: 12 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 35 y: 10 w: 36 h: 23 bdy_end: bdy: kind: 0 x: 15 y: 18 w: 30 h: 43 bdy_end: <frame_end>
<frame> 54 sky_lgt_wp_thw pic: 99 state: 15 wait: 9 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 21 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 75 y: 65 weaponact: 23 attacking: 0 cover: 0 dvx: 12 dvy: 8 dvz: 3 wpoint_end: bdy: kind: 0 x: 22 y: 15 w: 38 h: 38 bdy_end: bdy: kind: 0 x: 3 y: 37 w: 34 h: 26 bdy_end: <frame_end>
<frame> 55 weapon_drink pic: 132 state: 17 wait: 3 next: 56 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 sound: data\042.wav wpoint: kind: 1 x: 53 y: 21 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 26 w: 37 h: 53 bdy_end: <frame_end>
<frame> 56 weapon_drink pic: 133 state: 17 wait: 3 next: 57 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 wpoint: kind: 1 x: 52 y: 21 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 26 w: 37 h: 53 bdy_end: <frame_end>
<frame> 57 weapon_drink pic: 134 state: 17 wait: 3 next: 58 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 wpoint: kind: 1 x: 51 y: 21 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 26 w: 37 h: 53 bdy_end: <frame_end>
<frame> 58 weapon_drink pic: 133 state: 17 wait: 3 next: 55 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 wpoint: kind: 1 x: 52 y: 21 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 26 w: 37 h: 53 bdy_end: <frame_end>
<frame> 60 punch pic: 10 state: 3 wait: 2 next: 61 dvx: 1 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 2 x: 26 y: 58 w: 37 h: 23 vrest: 1 itr_end: bdy: kind: 0 x: 30 y: 18 w: 28 h: 60 bdy_end: bdy: kind: 0 x: 23 y: 35 w: 37 h: 24 bdy_end: <frame_end>
<frame> 61 punch pic: 11 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav itr: kind: 0 x: 49 y: 33 w: 30 h: 16 dvx: 2 bdefend: 16 injury: 20 itr_end: bdy: kind: 0 x: 39 y: 19 w: 21 h: 61 bdy_end: bdy: kind: 0 x: 51 y: 34 w: 26 h: 16 bdy_end: <frame_end>
<frame> 65 punch pic: 12 state: 3 wait: 2 next: 66 dvx: 1 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 2 x: 26 y: 58 w: 37 h: 23 vrest: 1 itr_end: bdy: kind: 0 x: 27 y: 17 w: 31 h: 63 bdy_end: <frame_end>
<frame> 66 punch pic: 13 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav itr: kind: 0 x: 45 y: 34 w: 33 h: 14 dvx: 2 bdefend: 16 injury: 20 itr_end: bdy: kind: 0 x: 28 y: 17 w: 29 h: 63 bdy_end: bdy: kind: 0 x: 45 y: 37 w: 32 h: 11 bdy_end: <frame_end>
<frame> 70 super_punch pic: 37 state: 3 wait: 2 next: 71 dvx: 0 dvy: 0 dvz: 0 centerx: 48 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 14 w: 30 h: 65 bdy_end: <frame_end>
<frame> 71 super_punch pic: 38 state: 3 wait: 2 next: 72 dvx: 4 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 17 y: 13 w: 31 h: 66 bdy_end: <frame_end>
<frame> 72 super_punch pic: 39 state: 3 wait: 2 next: 73 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav itr: kind: 0 x: 35 y: 26 w: 44 h: 17 dvx: 13 dvy: -6 fall: 70 arest: 15 bdefend: 60 injury: 50 itr_end: bdy: kind: 0 x: 17 y: 31 w: 32 h: 48 bdy_end: bdy: kind: 0 x: 43 y: 35 w: 28 h: 18 bdy_end: <frame_end>
<frame> 73 super_punch pic: 104 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 17 y: 31 w: 32 h: 48 bdy_end: bdy: kind: 0 x: 43 y: 35 w: 28 h: 18 bdy_end: <frame_end>
<frame> 80 jump_attack pic: 14 state: 3 wait: 2 next: 81 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 70 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav bdy: kind: 0 x: 20 y: 18 w: 34 h: 61 bdy_end: <frame_end>
<frame> 81 jump_attack pic: 15 state: 3 wait: 6 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 70 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 37 y: 30 w: 36 h: 20 dvx: 2 arest: 15 bdefend: 16 injury: 35 itr_end: bdy: kind: 0 x: 22 y: 19 w: 32 h: 60 bdy_end: bdy: kind: 0 x: 45 y: 20 w: 28 h: 27 bdy_end: <frame_end>
<frame> 85 run_attack pic: 102 state: 3 wait: 4 next: 86 dvx: 6 dvy: 0 dvz: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 24 w: 35 h: 54 bdy_end: bdy: kind: 0 x: 10 y: 36 w: 27 h: 15 bdy_end: <frame_end>
<frame> 86 run_attack pic: 103 state: 3 wait: 2 next: 87 dvx: 4 dvy: 0 dvz: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav itr: kind: 0 x: 19 y: 37 w: 61 h: 17 dvx: 10 fall: 70 arest: 15 bdefend: 16 injury: 50 itr_end: bdy: kind: 0 x: 24 y: 36 w: 55 h: 19 bdy_end: bdy: kind: 0 x: 8 y: 51 w: 38 h: 27 bdy_end: <frame_end>
<frame> 87 run_attack pic: 104 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 14 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 18 y: 36 w: 39 h: 24 bdy_end: bdy: kind: 0 x: 2 y: 57 w: 41 h: 22 bdy_end: <frame_end>
<frame> 90 dash_attack pic: 106 state: 15 wait: 3 next: 91 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 73 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 24 y: 18 w: 25 h: 55 bdy_end: bdy: kind: 0 x: 13 y: 36 w: 52 h: 18 bdy_end: <frame_end>
<frame> 91 dash_attack pic: 107 state: 15 wait: 20 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 68 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav itr: kind: 0 x: 27 y: 38 w: 53 h: 23 dvx: 12 fall: 70 arest: 20 bdefend: 60 injury: 70 itr_end: bdy: kind: 0 x: 7 y: 19 w: 37 h: 45 bdy_end: bdy: kind: 0 x: 22 y: 36 w: 50 h: 18 bdy_end: <frame_end>
<frame> 95 dash_defend pic: 111 state: 7 wait: 2 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 21 y: 27 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 14 y: 19 w: 28 h: 36 bdy_end: bdy: kind: 0 x: 28 y: 37 w: 24 h: 34 bdy_end: <frame_end>
<frame> 100 rowing pic: 66 state: 6 wait: 2 next: 101 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 21 y: 44 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 101 rowing pic: 65 state: 6 wait: 6 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 18 y: 70 weaponact: 24 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 102 rowing pic: 58 state: 6 wait: 2 next: 103 dvx: 7 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 75 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1 itr_end: <frame_end>
<frame> 103 rowing pic: 59 state: 6 wait: 2 next: 104 dvx: 7 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 45 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1 itr_end: <frame_end>
<frame> 104 rowing pic: 49 state: 6 wait: 2 next: 105 dvx: 7 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 30 y: 59 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1 itr_end: <frame_end>
<frame> 105 rowing pic: 58 state: 6 wait: 2 next: 219 dvx: 7 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 44 y: 74 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1 itr_end: <frame_end>
<frame> 106 rowing pic: 59 state: 6 wait: 2 next: 219 dvx: 7 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1 itr_end: <frame_end>
<frame> 107 rowing pic: 49 state: 6 wait: 2 next: 219 dvx: 7 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 32 y: 59 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1 itr_end: <frame_end>
<frame> 108 rowing pic: 117 state: 6 wait: 3 next: 109 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 39 y: 37 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 109 rowing pic: 118 state: 6 wait: 6 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 17 y: 38 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 110 defend pic: 56 state: 7 wait: 12 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 46 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 20 y: 19 w: 38 h: 60 bdy_end: <frame_end>
<frame> 111 defend pic: 57 state: 7 wait: 0 next: 110 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 36 y: 46 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 16 y: 19 w: 42 h: 60 bdy_end: <frame_end>
<frame> 112 broken_defend pic: 46 state: 8 wait: 2 next: 113 dvx: -2 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 8 y: 28 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1 itr_end: bdy: kind: 0 x: 5 y: 17 w: 64 h: 65 bdy_end: <frame_end>
<frame> 113 broken_defend pic: 47 state: 8 wait: 2 next: 114 dvx: -2 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 12 y: 45 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1 itr_end: bdy: kind: 0 x: 5 y: 17 w: 64 h: 65 bdy_end: <frame_end>
<frame> 114 broken_defend pic: 48 state: 8 wait: 2 next: 999 dvx: -2 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 22 y: 52 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1 itr_end: bdy: kind: 0 x: 5 y: 17 w: 64 h: 65 bdy_end: <frame_end>
<frame> 115 picking_light pic: 36 state: 15 wait: 5 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\009.wav wpoint: kind: 1 x: 38 y: 76 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 43 w: 33 h: 37 bdy_end: <frame_end>
<frame> 116 picking_heavy pic: 36 state: 15 wait: 5 next: 117 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\009.wav wpoint: kind: 1 x: 42 y: 79 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 43 w: 33 h: 37 bdy_end: <frame_end>
<frame> 117 picking_heavy pic: 36 state: 15 wait: 5 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 75 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 43 w: 33 h: 37 bdy_end: <frame_end>
<frame> 120 catching pic: 51 state: 9 wait: 5 next: 121 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\015.wav cpoint: kind: 1 x: 67 y: 39 vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7 cpoint_end: wpoint: kind: 1 x: 54 y: 50 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 19 y: 15 w: 28 h: 65 bdy_end: <frame_end>
<frame> 121 catching pic: 50 state: 9 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 61 y: 39 vaction: 130 aaction: 122 taction: -232 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: -7 cpoint_end: wpoint: kind: 1 x: 60 y: 42 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 19 y: 15 w: 28 h: 65 bdy_end: <frame_end>
<frame> 122 catching pic: 51 state: 9 wait: 5 next: 123 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 61 y: 39 vaction: 130 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7 cpoint_end: wpoint: kind: 1 x: 54 y: 48 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 19 y: 15 w: 28 h: 65 bdy_end: <frame_end>
<frame> 123 catching pic: 52 state: 9 wait: 3 next: 121 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\014.wav cpoint: kind: 1 x: 58 y: 38 injury: 15 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 3 cpoint_end: wpoint: kind: 1 x: 57 y: 46 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 19 y: 15 w: 28 h: 65 bdy_end: <frame_end>
<frame> 130 picked_caught pic: 53 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 41 y: 39 fronthurtact: 132 backhurtact: 131 cpoint_end: wpoint: kind: 1 x: 31 y: 56 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 14 w: 28 h: 66 bdy_end: <frame_end>
<frame> 131 picked_caught pic: 54 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 41 y: 39 fronthurtact: 132 backhurtact: 132 cpoint_end: wpoint: kind: 1 x: 26 y: 54 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 14 w: 28 h: 66 bdy_end: <frame_end>
<frame> 132 picked_caught pic: 55 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 41 y: 39 fronthurtact: 131 backhurtact: 131 cpoint_end: wpoint: kind: 1 x: 39 y: 51 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 14 w: 28 h: 66 bdy_end: <frame_end>
<frame> 133 picked_caught pic: 30 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 33 y: 36 cpoint_end: wpoint: kind: 1 x: 35 y: 46 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 134 picked_caught pic: 31 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 37 y: 28 cpoint_end: wpoint: kind: 1 x: 42 y: 32 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 135 picked_caught pic: 32 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 31 y: 22 cpoint_end: wpoint: kind: 1 x: 37 y: 43 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 136 picked_caught pic: 33 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 27 y: 46 cpoint_end: wpoint: kind: 1 x: 38 y: 39 weaponact: 33 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 137 picked_caught pic: 34 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 71 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 33 y: 68 cpoint_end: wpoint: kind: 1 x: 33 y: 75 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 138 picked_caught pic: 35 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 34 y: 54 cpoint_end: wpoint: kind: 1 x: 38 y: 64 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 139 picked_caught pic: 40 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 40 y: 36 cpoint_end: wpoint: kind: 1 x: 22 y: 47 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 140 picked_caught pic: 41 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 36 y: 38 cpoint_end: wpoint: kind: 1 x: 26 y: 40 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 141 picked_caught pic: 42 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 44 y: 41 cpoint_end: wpoint: kind: 1 x: 27 y: 37 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 142 picked_caught pic: 43 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 46 y: 51 cpoint_end: wpoint: kind: 1 x: 32 y: 50 weaponact: 26 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 143 picked_caught pic: 44 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 45 y: 66 cpoint_end: wpoint: kind: 1 x: 30 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 144 picked_caught pic: 45 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 42 y: 55 cpoint_end: wpoint: kind: 1 x: 30 y: 67 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 180 falling pic: 30 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 46 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 21 y: 14 w: 29 h: 44 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 25 y: 25 w: 21 h: 20 bdy_end: <frame_end>
<frame> 181 falling pic: 31 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 43 y: 30 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 15 y: 11 w: 42 h: 26 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: itr: kind: 4 x: 35 y: 30 w: 27 h: 29 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 22 y: 20 w: 24 h: 23 bdy_end: <frame_end>
<frame> 182 falling pic: 32 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 38 y: 43 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 13 y: 18 w: 46 h: 26 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 27 y: 22 w: 20 h: 18 bdy_end: <frame_end>
<frame> 183 falling pic: 33 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 40 y: 40 weaponact: 33 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 32 y: 18 w: 33 h: 27 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: itr: kind: 4 x: 10 y: 38 w: 38 h: 21 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 22 y: 30 w: 27 h: 21 bdy_end: <frame_end>
<frame> 184 falling pic: 34 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 36 y: 74 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 185 falling pic: 35 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 37 y: 64 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 186 falling pic: 40 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 21 y: 45 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 22 y: 12 w: 36 h: 50 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 31 y: 24 w: 25 h: 23 bdy_end: <frame_end>
<frame> 187 falling pic: 41 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 27 y: 42 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 33 y: 6 w: 26 h: 46 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: itr: kind: 4 x: 26 y: 43 w: 21 h: 29 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 28 y: 27 w: 24 h: 26 bdy_end: <frame_end>
<frame> 188 falling pic: 42 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 29 y: 35 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 14 y: 29 w: 58 h: 23 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 30 y: 31 w: 24 h: 21 bdy_end: <frame_end>
<frame> 189 falling pic: 43 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 31 y: 50 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 24 y: 27 w: 26 h: 28 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: itr: kind: 4 x: 37 y: 45 w: 31 h: 28 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 30 y: 39 w: 23 h: 21 bdy_end: <frame_end>
<frame> 190 falling pic: 44 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 31 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 191 falling pic: 45 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 29 y: 67 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 200 ice pic: 105 state: 15 wait: 2 next: 201 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 18 y: 45 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 10 y: 9 w: 55 h: 68 bdy_end: <frame_end>
<frame> 201 ice pic: 115 state: 13 wait: 90 next: 202 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 20 y: 55 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 14 x: 8 y: 6 w: 67 h: 73 vrest: 1 itr_end: bdy: kind: 0 x: 8 y: 6 w: 67 h: 73 bdy_end: <frame_end>
<frame> 202 ice pic: 105 state: 15 wait: 1 next: 182 dvx: -4 dvy: -3 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 18 y: 44 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 8 y: 6 w: 67 h: 73 bdy_end: <frame_end>
<frame> 203 fire pic: 100 state: 18 wait: 1 next: 204 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 46 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30 effect: 20 itr_end: bdy: kind: 0 x: 22 y: 35 w: 26 h: 19 bdy_end: <frame_end>
<frame> 204 fire pic: 101 state: 18 wait: 1 next: 203 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 46 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30 effect: 20 itr_end: bdy: kind: 0 x: 22 y: 35 w: 26 h: 19 bdy_end: <frame_end>
<frame> 205 fire pic: 110 state: 18 wait: 1 next: 206 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 30 y: 33 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30 effect: 20 itr_end: bdy: kind: 0 x: 22 y: 35 w: 26 h: 19 bdy_end: <frame_end>
<frame> 206 fire pic: 111 state: 18 wait: 1 next: 205 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 30 y: 33 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30 effect: 20 itr_end: bdy: kind: 0 x: 22 y: 35 w: 26 h: 19 bdy_end: <frame_end>
<frame> 207 tired pic: 69 state: 15 wait: 2 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 64 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 44 y: 28 w: 22 h: 37 bdy_end: bdy: kind: 0 x: 28 y: 47 w: 28 h: 35 bdy_end: <frame_end>
<frame> 210 jump pic: 60 state: 4 wait: 1 next: 211 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 24 y: 53 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 33 y: 33 w: 20 h: 48 bdy_end: bdy: kind: 0 x: 25 y: 50 w: 15 h: 29 bdy_end: <frame_end>
<frame> 211 jump pic: 61 state: 4 wait: 1 next: 212 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 23 y: 54 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 15 y: 41 w: 48 h: 20 bdy_end: bdy: kind: 0 x: 25 y: 55 w: 30 h: 27 bdy_end: <frame_end>
<frame> 212 jump pic: 62 state: 4 wait: 1 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 43 y: 27 bpoint_end: wpoint: kind: 1 x: 25 y: 37 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 31 y: 15 w: 21 h: 64 bdy_end: bdy: kind: 0 x: 18 y: 29 w: 48 h: 17 bdy_end: <frame_end>
<frame> 213 dash pic: 63 state: 5 wait: 8 next: 216 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 58 y: 32 bpoint_end: wpoint: kind: 1 x: 30 y: 39 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 46 y: 18 w: 22 h: 25 bdy_end: bdy: kind: 0 x: 28 y: 29 w: 21 h: 33 bdy_end: bdy: kind: 0 x: 13 y: 54 w: 18 h: 17 bdy_end: <frame_end>
<frame> 214 dash pic: 64 state: 5 wait: 8 next: 217 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 27 y: 29 bpoint_end: wpoint: kind: 1 x: 34 y: 41 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 14 w: 19 h: 27 bdy_end: <frame_end>
<frame> 215 crouch pic: 60 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\012.wav wpoint: kind: 1 x: 22 y: 54 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 40 w: 29 h: 38 bdy_end: <frame_end>
<frame> 216 dash pic: 112 state: 5 wait: 2 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 56 y: 35 bpoint_end: wpoint: kind: 1 x: 24 y: 37 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 42 y: 15 w: 24 h: 21 bdy_end: bdy: kind: 0 x: 16 y: 30 w: 39 h: 37 bdy_end: <frame_end>
<frame> 217 dash pic: 113 state: 5 wait: 2 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 25 y: 32 bpoint_end: wpoint: kind: 1 x: 31 y: 50 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 13 w: 29 h: 51 bdy_end: <frame_end>
<frame> 218 stop_running pic: 114 state: 15 wait: 5 next: 999 dvx: 1 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\009.wav bpoint: x: 35 y: 40 bpoint_end: wpoint: kind: 1 x: 14 y: 50 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 17 y: 25 w: 30 h: 55 bdy_end: bdy: kind: 0 x: 45 y: 47 w: 16 h: 32 bdy_end: <frame_end>
<frame> 219 crouch2 pic: 60 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\012.wav wpoint: kind: 1 x: 23 y: 53 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 36 w: 29 h: 44 bdy_end: <frame_end>
<frame> 220 injured pic: 120 state: 11 wait: 2 next: 221 dvx: 0 dvy: 0 dvz: 0 centerx: 47 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 57 y: 48 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 47 y: 23 w: 23 h: 54 bdy_end: bdy: kind: 0 x: 29 y: 41 w: 20 h: 37 bdy_end: <frame_end>
<frame> 221 injured pic: 121 state: 11 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 56 y: 51 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 46 y: 23 w: 21 h: 56 bdy_end: bdy: kind: 0 x: 30 y: 40 w: 17 h: 41 bdy_end: <frame_end>
<frame> 222 injured pic: 123 state: 11 wait: 2 next: 223 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 22 y: 56 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 11 y: 24 w: 39 h: 31 bdy_end: bdy: kind: 0 x: 25 y: 53 w: 40 h: 27 bdy_end: <frame_end>
<frame> 223 injured pic: 124 state: 11 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 21 y: 50 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 12 y: 23 w: 40 h: 37 bdy_end: bdy: kind: 0 x: 27 y: 56 w: 36 h: 24 bdy_end: <frame_end>
<frame> 224 injured pic: 130 state: 11 wait: 2 next: 225 dvx: 0 dvy: 0 dvz: 0 centerx: 48 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 32 y: 53 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 32 y: 18 w: 28 h: 60 bdy_end: bdy: kind: 0 x: 52 y: 38 w: 20 h: 19 bdy_end: <frame_end>
<frame> 225 injured pic: 131 state: 11 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 27 y: 51 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 18 w: 35 h: 63 bdy_end: <frame_end>
<frame> 226 injured pic: 120 state: 16 wait: 6 next: 227 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 58 y: 49 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1 itr_end: bdy: kind: 0 x: 27 y: 22 w: 42 h: 58 bdy_end: <frame_end>
<frame> 227 injured pic: 122 state: 16 wait: 6 next: 228 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 56 y: 51 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1 itr_end: bdy: kind: 0 x: 28 y: 24 w: 39 h: 57 bdy_end: <frame_end>
<frame> 228 injured pic: 121 state: 16 wait: 6 next: 229 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 56 y: 51 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1 itr_end: bdy: kind: 0 x: 28 y: 23 w: 37 h: 58 bdy_end: <frame_end>
<frame> 229 injured pic: 122 state: 16 wait: 6 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 55 y: 51 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1 itr_end: bdy: kind: 0 x: 29 y: 26 w: 37 h: 53 bdy_end: <frame_end>
<frame> 230 lying pic: 34 state: 14 wait: 30 next: 219 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 35 y: 74 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 231 lying pic: 44 state: 14 wait: 30 next: 219 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 32 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 232 throw_lying_man pic: 27 state: 9 wait: 7 next: 233 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 28 y: 9 vaction: 135 throwvz: -842150451 throwinjury: -842150451 dircontrol: 1 cpoint_end: wpoint: kind: 1 x: 20 y: 26 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 28 y: 19 w: 30 h: 62 bdy_end: <frame_end>
<frame> 233 throw_lying_man pic: 28 state: 9 wait: 1 next: 234 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav cpoint: kind: 1 x: 72 y: 53 vaction: 181 throwvx: 13 throwvy: -7 throwvz: 3 throwinjury: 30 cpoint_end: wpoint: kind: 1 x: 41 y: 49 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 8 y: 39 w: 61 h: 23 bdy_end: bdy: kind: 0 x: 19 y: 56 w: 30 h: 24 bdy_end: <frame_end>
<frame> 234 throw_lying_man pic: 28 state: 9 wait: 10 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 41 y: 49 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 8 y: 39 w: 61 h: 23 bdy_end: bdy: kind: 0 x: 19 y: 56 w: 30 h: 24 bdy_end: <frame_end>
<frame> 399 dummy pic: 0 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end>
That's the bandit data. | |
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TheGame Lv.5 Captain
Posts : 446 Join date : 2010-01-14 Age : 25 Location : India
Fighter's Profile Fighting Rank: Common Fighter Level: (8/10) Medals: | G: 0 | S: 0 | B: 0 |
| Subject: Re: New Character : Drool Sat Feb 06, 2010 5:42 am | |
| Topic opened again for replies and suggestions | |
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| Subject: Re: New Character : Drool | |
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