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 New Character : Drool

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TheGame
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PostSubject: New Character : Drool   Tue Feb 02, 2010 8:28 am

Hey guys, I am making a new character named Drool. But I need LOTS of help because I don't even know the ABC of data changing! But, I got a guide and I am trying to make my character. Please help. Very Happy Till now, this is the data of my character-


name : Drool
head: sprite\template1\face.bmp
small: sprite\template1\s.bmp
file(0-69): sprite\template1\0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\template1\1.bmp w: 79 h: 79 row: 10 col: 7
walking_frame_rate 3
walking_speed 3.000000
walking_speedz 2.000000
running_frame_rate 3
running_speed 8.000000
running_speedz 1.300000
heavy_walking_speed 3.000000
heavy_walking_speedz 1.500000
heavy_running_speed 5.000000
heavy_running_speedz 0.800000
jump_height -16.299999
jump_distance 8.000000
jump_distancez 3.000000
dash_height -11.000000
dash_distance 15.000000
dash_distancez 3.750000
rowing_height -2.000000
rowing_distance 5.000000


0 standing
pic: 0 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 45 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:


0 standing
pic: 0 state: 0


Comments. Very Happy
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Kevin
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PostSubject: Re: New Character : Drool   Wed Feb 03, 2010 3:17 am

easiest way is to copy from another character (i suggest bandit)
next you will need to change the sprites. After it you will only need to add some special moves to the character.

That way you don't have to make all frames from standing, walking, running, all the rest, it will be a very hard work.
You can still modify them in case you want a quick or a slow run attack etc.


It is very hard to teach data changing. Best way to learn it is by trying, and understanding what each keyword means. I was also learning by trying all things out myself.

But the basics are that keywords (such as itr, body) declares something (itr declares damage / effect to opponent, body declares the character's position).
Parameters (such as x, y, dvx, dvy, injury, oid, etc (so many) ) are numeric variables that determine the move's attributes (such as damage position and damage amount, character movement, object with which id to spawn, etc)


keywords are written in tags ( '<' and '>') e.g. "<itr>"
parameters are followed by 2 dots (i mean this: ' : '). e.g. "dvx: 3 dvy: 0"

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PostSubject: Re: New Character : Drool   Wed Feb 03, 2010 5:16 am

But from where will I get the Bandit's data? I can't find it in my lf2 data folder. Sad If you have the data then please post it here. It will prove valuable to help me make my character. Very Happy
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PostSubject: Re: New Character : Drool   Wed Feb 03, 2010 5:24 am

Spoiler:
 

That's the bandit data.

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PostSubject: Re: New Character : Drool   Sat Feb 06, 2010 5:42 am

Topic opened again for replies and suggestions Very Happy
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