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 The Standard Rules of LFCG

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AuthorMessage
Kevin
Lv.2 Brigadier General
Lv.2 Brigadier General
Kevin


Posts : 708
Join date : 2009-09-28
Age : 30
Location : Jakarta, Indonesia

Fighter's Profile
Fighting Rank: Elite Fighter
Level:
The Standard Rules of LFCG Left_bar_bleue3/10The Standard Rules of LFCG Empty_bar_bleue  (3/10)
Medals: | G: 2 | S: 0 | B: 0 |

The Standard Rules of LFCG Empty
PostSubject: The Standard Rules of LFCG   The Standard Rules of LFCG EmptyThu Dec 24, 2009 6:43 am

Standard Fighting Rules:
- Use LFv2.0, not modified (do not download anything: Characters, Weapons, Backgrounds, Projectiles)
- You are allowed to choose Deep, John, Henry, Rudolf, Louis, Firen, Freeze, Dennis, Woody, and Davis
- You can reselect your character before each round
- Limited moves are only allowed once per fight: John's Heal, Henry's Flute, Rudolf's Dissapear, and Rudolf's Clone/+man
- Louis is allowed to transform into LouisEX without the cheat code ('LF2.net')
- Drinking milk and beer are not allowed. Picking and throwing bottles is allowed
- Cheat buttons (F5-F9) are not allowed
- Save the replay of each fight when you win and when you lose. Don't use F4 before the summary comes out
- Fight until one wins 3 rounds (you can negotiate with your opponent)
- DOP combos can only be done once per combo. Moves that hit foe more than 1 time at once are allowed (only once)

If you break any rules your opponent will get 1 points. Continue the round - or at least to save the replay. Continue the next round then.

When connection lost happened, the one who caused the lost of the connection will lose the fight, except he have full HP and hasn't used any limited moves (henry flute and rudolf's clone/disappear)

Any questions can be posted through Private Message. Thank you.
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